![]() ![]() This by itself already makes things "easier" now, because it means less time on starting/collecting productions. It's GBs and motivation combined that make it worth it that you choose longer production cycles so that you reap the most benefits. Without GBs, you would have to choose houses/production cycles in production buildings with the shortest time, because that is the best way to benefit there. ![]() How exactly are we deciding what's needed and not needed? There are lots of players who spend quite a bit of time on GBs and do not at all partake in GvG, just like many who enjoy GvG but do not necessarily focus on GBs. Great Buildings did also not exist in the very beginnings. Let's ignore the fact that GvG for example is something that was added at a later stage and by that logic we should remove it because it added something new that requires time. On the general topic of time required to do things, I am curious to what time period we're referring to when the game took 'less time to do daily tasks'. Fighting in general might be a key element of the game, but there's clearly still sufficient focus on that - GE was introduced this year, for example. You may find it the most compelling element of FoE, but that does not necessarily make it a "pillar" of the game. It wasn't introduced till February 2014, while the open Beta phase of the game started on April 2012. Unlimited boosts for Silver coins, Diamonds making boosts stronger.Click to expand.Which one of the two? If we're "going back to the roots", then GvG should be completely removed. With Diamonds you should be able to make the boosts stronger instead individually, so for example I have 3 boosts active, two of them I enhance with diamonds, each costs 50, or whatever you think is acceptable.Īn even more useful Tavern for the casual player, keeping the advantage of Diamond users, plus an even bigger Diamond-sink. At times you only need one of them, sometimes more. There is a limited number of silver coins you can get each day, which means no one will be able to use like 20 boosts forever. ![]() There is already a "natural limit", on how many boosts you can sustain. Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested? Remove the one boost at a time limit from Friends Tavern and pay with Diamonds for second, instead make Diamonds individually enhance boosts. ![]()
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